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Visit Forrester.com to learn how we make CIOs successful every day.
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Posted by Rob Koplowitz on June 28, 2007
by Rob Koplowitz
A while back I was invited to a very interesting presentation of some research going on in Sun Microsystems' labs. They were showing off a project called MPK 20. The name of the project is aligned with the naming of the buildings on their Menlo Park campus, MPK 1 - 19. MPK 20, the next building, will be completely virtual. Think of MPK 20 as a private, behind the firewall, version of Linden's Second Life. The idea is for Sun to provide a very rich area for remote workers to come together and collaborate. Their early vision is very much a virtual version of their physical workspace world. The question that occurred to me is, do we need to pursue this path of virtual workspaces?
Let's start with an assumption. The paradigm of bringing workers to a physical office is beginning to break down and it's only going to get worse. A few driving factors:
I'm sure I'm just hitting the tip of the iceberg here. The point is that tools that allow us to work remotely more effectively are extremely important and becoming more so. We have a host of tools today including email, IM, Web conferencing and collaborative workspaces that help with the process. The promise of things like MPK 20 and Second Life is to bring all of these together into a single environment that allows interpersonal interactions around a given task, process or area of interest. The "human" element is introduced in the sense that I can share thoughts and ideas with others through the use of our respective avatars in a very natural way.
So far, firms that have experimented with doing business in a virtual world have had varying levels of success. The killer use case to date has been around virtual conferences with presentations as a main focus. IBM, Cisco, Intel and others are conducting customer meeting and conferences in Second Life successfully. The nature of the interaction favors a virtual experience because it creates a context for bringing together a community through an area of common interest. The users and vendors benefit because the attendees can interact far more effectively than in a standard Web conferencing setting. The fact that you can turn to the avatar next to you and converse, or join an interesting conversation is powerful.
It's not clear whether users will gain similar benefits from interacting in this way in more ad-hoc settings. The idea of a globally dispersed group of individuals serendipitously coming together in a virtual conference and solving the "big problem" is intriguing. The question is whether people are interested in working this way. The issue of training and change management will loom large. Hey, I have an idea. It's your choice: meet me in the virtual conference room in 5 minutes or squeeze into a middle seat in the back row of a 737 for five hours and then meet. Now there's some experiential learning. I'm willing to give Second Life a second look!
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Comments
re: Do Enterprise Users Need A Second Life?
A lot of the hype surrounding Second Life at the moment reminds me of the buzz around the Web in the early '90s. Eventually companies discovered that they can do business more efficiently with a Web site, at some point they'll figure out that they can do the same with Second Life or something similar. The real "boom" will be when businesses figure out a way to make money by interacting with customers, rather than any "efficiency" boost with employees working together. Money talks, always has, always will.