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James McQuivey serves CMOs. See the full Analyst bio.
Visit Forrester.com to learn how we make CMOs successful every day.
Follow James on Twitter.
Posted by James McQuivey on January 8, 2010
It's high time somebody said it. Sit through one too many CES keynotes, press conferences, or pitches, and you just might leave Las Vegas with the mistaken idea that 3DTV is going to be in all of our living rooms next year. ESPN and Discovery are committing to 3D cable and satellite channels, Sony is upgrading its PS3s to do 3D, and Taylor Swift's live performance opening night at CES was shown live in 3D (Right behind her, mind you. You had to put the glasses on in order to see Taylor Swift in 3D when she was, actually, in 3D already, right in front of the audience.)
There is some reality in the 3D hype, just some.
First, let's compare 3D at CES this year to the previous years. From the current obsessive coverage, you'd think this was all new, but on some levels it's not. For the last two years, we've watched 3D movies, played 3D games, and watched 3D sports at CES. The difference in 2010 is that we're looking at commercially ready products. Between the major TV makers, there are at least 20 TVs on display here that we are promised will actually be sold around the world sometime this year. That is genuine progress. Plus, with Sony's commitment to making the PS3 capable of playing Blu-ray discs, we actually have millions of US homes that would be able to show 3D content (although I can find only two Blu-ray 3D discs announced for 2010 so far, Cloudy with a Chance of Meatballs and the ghastly Jim Carrey version of A Christmas Carol). So it's entirely real to suggest that by the end of this year, a few families will spend a few hours watching content in 3D.
But let's get real: Not even a million US homes will do this in 2010.
Reading some reports put out by the industry (see the 3+ million estimate reported in this BBC piece from earlier today, for example), you might fall for the assertion that just because millions of people watched Avatar in 3D that they will all run right out and buy a $2000 3D TV set. Here are the top three reality checks for 3D TV.
Don't get me wrong, I'm as big a sucker for immersive video experiences as the next guy. In fact, I'm the nerd who has been obsessing about the biology of the human visual apparatus for 15 years now. You have no idea just how powerful 3D is in the right setting (massive screen, accompanied by surround sound). It has the ability to overwhelm the mind and manipulate our physical reactions (galvanic skin response, heart rate, adrenaline release, pupil dilation, even hormone release) on a level that nothing else can. And we humans have shown that we like such vicarious stimulation -- certainly it can't be Avatar's original storyline that's drawing us to spend so much money!
So I'm a believer in concept. I'm just realistic about how long it will take. If it took 10 years for HD to go from 1 home to reach more than half the US population, it will take 3D just as long. Which is an easy bet to make. The real trick is figuring out how long we languish in the low single digit millions. Is it three years or five? We have some advantage here in figuring this out, because we're sitting on literally millions of consumer surveys that tracked the last 12 years of consumer tech adoption, including DVD, Blu-ray, HDTV, iPods, Kindles, iPhones, and every other big change that people have eventually adopted. We'll add some survey work this year specifically on 3D and we'll have an answer for you -- one that accounts for consumer desire as well as consumer reality.
Download the first two chapters of James McQuivey's Digital Disruption.
Comments
re: 3DTV at CES: Poking Holes in the Hype
At the risk of tooting my own horn, somebody did say it. Three days ago :)
http://www.wired.com/epicenter/2010/01/espn-to-launch-3d-network-in-june-usatodaycom/
re: 3DTV at CES: Poking Holes in the Hype
Great post John, sorry I didn't see it in time. My favorite line:
"The total absence of 3D equipment in US homes and the sketchiness of the sort of devices one might need — special set top box? 3D-capable TV sets? Funny-looking glasses? — is no barrier to entry, it would seem."
re: 3DTV at CES: Poking Holes in the Hype
Nice post, James. I had a similar -- if less detailed -- take in my column on Saturday.
http://www.mercurynews.com/troy-wolverton/ci_14152152?nclick_check=1
But I think you missed the one bit of content that may well prove to be the killer app for 3D: porn. Don't laugh: It was the killer app for VHS. You've got to believe the "adult entertainment" industry is looking closely at 3D.
re: 3DTV at CES: Poking Holes in the Hype
Troy, you couldn't be more right on this one. I have to admit, watching 3D bodies in Avatar was more, er, impressive, than one might have expected. I immediately recognized that the folks in the adult biz would jump on that one. Figuratively, I mean.
re: 3DTV at CES: Poking Holes in the Hype
With apologies to H. L. Mencken, no one ever went broke overestimating the stimulative impact of porn and gambling on new technology adoption.
re: 3DTV at CES: Poking Holes in the Hype
Great post, James, and spot on about what could be seen as another industry bubble. I was at a conference in 2008 when the home entertainment industry convinced itself that BluRay would be the saviour. The publication behind that event has since folded, and BluRay is still a very long way from being anything like a saviour. If anything 3D is less compelling than BluRay - at least HD is an enhanced experience, not a gimmick.
I agree that the potential lies in gaming (and probably adult content), not regular movies. Movie history nerds like me recall what happened to 3D in the 1950s when the film industry needed something to fend off the threat of TV. The answer was not, as it happened, The House of Wax in 3D. Truth is the movie industry survived, albeit as less important than it had been. 3D had very little to do with that.
I'm not being a cynic here - the 3D gaming demo I saw blew me away. And Avatar's success is clearly a huge deal. But there is not enough money to make 20 Avatars each year. But Call of Duty or GTA in 3D? That's when it gets interesting.