Q&A With Jermaine Dupri, Grammy-Award Winning Producer, Hip-Hop Artist, And CEO Of So So Def Recordings And Global 14

Christine Overby

Celebrity and marketing go way back. That said, yesterday's celebrity endorsements are giving way to something more complex, sometimes complementary, and sometimes competitive -- witness classic alcohol brands fighting for shelf with Barrymore Pinot Grigio (Drew Barrymore), Mansinthe (Marilyn Manson), and 901 Tequila (Justin Timberlake). Celebrities are in familiar water with social networking, having long created content and acquired fans. Yet that relationship is changing too, as for some, setting up Facebook pages gives way to building their own communities in the same way they've built brands. The best example of this today is Jermaine Dupri and his new social networking community Global 14. Later this month to explore this initiative, I'll be sharing the stage with JD (never thought I'd type those words!). Here's a sample of what we'll discuss at the Forrester Interactive Marketing Summit in London: 

CO: What made you decide to set up your own social network, as opposed to using public tools like Facebook?
 
JD: I wanted and needed to speak to the millions of people who have been listening to my music for the past 20 years. As I studied the power of the “celebrity follow,” I decided that Facebook didn’t sound like what I was looking for. I wanted my own community where I could tap into the power of the celebrity follow. The difference between creating your own community and finding friends on someone else’s network is like night and day. My own network is a place where being a member really matters – a place that is just as much yours as it is mine. 
 
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The Data Digest: Profiling Digital Natives

Reineke Reitsma

As part of our Demographic Overview series, we just published Digital Natives: A Demographic Overview; previously, we published research on digital dads and digital moms. For readers who haven’t heard the term before, Digital Natives are the individuals currently ages 12 to 17, and they will soon become the most sophisticated consumers in the digital world. Forrester defines Digital Natives as “individuals who have grown up in the age of technology and cannot imagine a life without computers, cell phones, and social networking.”

With the increasing numbers of these Digital Natives, it is imperative that companies get to know them — and the earlier the better. They adopt digital technology faster than older generations; they can’t imagine a life without digital “essentials”; and they combine these digital activities in sophisticated ways.

For example, Forrester’s Consumer Technographics® data shows that boys, on average, spend 6.1 hours playing video games per week, and when they have discussions on social networks, video games are the No. 1 topic. Moreover, despite having little disposable income yet, more than one-third of Digital Natives have either researched or purchased a product or service online in the past three months.

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The Data Digest: Why Young Consumers Like Tablets

Reineke Reitsma

With tablet sales projected to grow from 10.3 million in 2010 to 44 million in 2015, we wanted to understand what will be fueling this growth. Since 18- to 24-year-olds will be the ones growing up accustomed to this technology, we honed in on this demographic to see what it is about the tablets that excites them the most. Our Technographics® data shows that they want a tablet for a variety of reasons, but what they are most attracted to is its portability, and they are much more driven than US online consumers in general by its “fun factor.”

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The Data Digest: How US Youth Multitask

Reineke Reitsma

A couple of weeks ago I published a Data Digest on European consumers’ media consumption. One of the questions that always comes up when I present this data to clients is how focused consumers are when they're watching TV or using the Internet. Our Technographics® data shows that consumers aren't focused at all: About 40% of US youth were watching TV the last time that they used the Internet, and a third were texting.

But consumers don’t just multitask across different channels; they also do many different things on the PC at the same time. We asked European consumers the following question: "Which of the following activities do you regularly do at the same time when you’re using your PC (by that we mean that you are combining multiple activities)?" About half of European youth use IM when using the Internet, and about 60% listen to music. Undivided attention is something that's hard to find these days.

The Data Digest: How European Teens Consume Media

Reineke Reitsma

Understanding teenage behavior is an eternal challenge, not only for parents but also for content providers and product managers trying to engage them. Our Technographics research shows that European teens combine two great passions online: enjoying content such as music, video, and video gaming and communicating with friends.

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