When was the last time you watched OTT programming? If you’re a millennial there’s an overwhelming chance (89%) that you watched it in the last week. Amazon’s vice president of video wants to capture 100% of OTT services in the US and integrate them onto the Fire platform. That means Application Development & Delivery Professionals need to respond to and support this trend.
Amazon's Michael Paull speaking at NAB 2016.
OTT or over-the-top lets you watch video (repurposed television programming or otherwise) through an app or device like a Google Chromecast, Amazon Fire or game console. They’re big with cord cutters, cord nevers and cord shavers as a way to reduce cost and increase selection. At the National Association of Broadcasters (NAB) conference in Las Vegas, Michael Paull the vice president of digital video at Amazon discussed discussed an OTT push for the company, where he revealed his goal of signing up 100% of SVOD (subscription video on demand) services in the US.
As an AD&D pro you cannot ignore the implications of OTT. You need to answer these questions:
Will you partner? Amazon made it clear that it’s making a big push to consolidate OTT players. It has 30 US SVOD services on its Fire TV platform and it’s hoping to grow. Partnering can mean growing your audience, but splitting your revenue; surrendering about 30% is standard.
As we wrote in “Don’t Ignore 4K Like You Did 3D” the 4K format will be an important driver for technologies beyond just sharper TV shows and movies. At the National Association of Broadcasters (NAB) conference I went hands on with the Mevo, a 4K camera that outputs a 720p feed and turns your phone into a control room. A single Mevo creates multiple shots and lets you cut between them or pan around the frame instead of moving the camera.
Cameras and technologies like this are important to note for AD&D pros, because they may have to support them for internal company meetings or for external productions. It could mean a new workflow for producing video or perhaps beginning to support more frequent live broadcasts. In my report I detailed how a single camera like this could replace multiple pan-tilt-zoom cameras, saving enterprises expensive hardware investments. Here’s my demo video of the hardware and software that will be out this summer.
And while we’re talking about 4K, let’s not forget that 8K is on the horizon, albeit a distant one. Canon had an 8K prototype television at its booth. There was even a magnifying glass so that you could see video in even more detail. One thing you didn’t see were pixels. Japan’s public broadcaster NHK is already piloting 8K broadcasts with a resolution of 7,680 x 4320 pixels in the coming years. Is there more after 8K? That seems to the maximum that our human eyes can discern so likely no.
The 4K revolution is coming. The format, which boasts four times the resolution of full high definition, will impact more than just the media and entertainment industries. 4K in the operating room could consolidate the myriad of displays into a single one thanks to the increased resolution. For sales and marketing it can create more convincing virtual reality experiences. And in enterprises it can enable better collaboration and reduced camera hardware costs for video conferencing.
With its increased resolution, 4K can make the picture look better, but the format creates specific challenges for online video platforms (OVPs) and content creators.
The higher bit rates and larger files create a delivery problem that OVPs and a new codec can help solve. The format also requires more storage and specialized hardware for production and decoding. Android devices will play an important role in the 4K ecosystem because its chipset supports hardware decoding of H.265.
4K will quicken the growth of virtual reality by delivering more immersive and lifelike experiences. With a higher resolution native video file, the resulting sliver delivered in VR will be higher resolution as well.
GoPro’s like the preternaturally gifted kid at Content Marketing High. Its community of content creators churn out viral video clips like butter, and its online audiences are second only to Red Bull’s. The product’s actually a viral video machine, giving it this absurd business, marketing and content strategy alignment:
But all is not well with the valedictorian of Content Marketing High. Its market value has been decimated in the last half year, as its stock crumbled to less than 25% of its former self.
Given that this brand is such a content marketing wunderkind, anyone interested in content marketing has to ask himself: Is this a demonstration of content marketing’s impotence? I’ve asked another content marketing influencer, who wouldn’t really answer the question.*
My colleague, Ted Schadler, has the consumer electronics savoir-faire to diagnose GoPro’s real problem: The product has not become a mass market product; it’s been embraced almost exclusively by extreme sports stars and wanna-be’s.**
Powerful consumer electronics brands cannot
grow on snowboarders and skydivers alone.
GoPro’s success documenting inhuman feats by death-defying daredevils has come at the expense of documenting the content that real people might want to create from a first-person camera.
The brand is adjusting to the market headwinds by investing in its software, making it easier for anyone to upload and edit video footage. Democratizing its storytelling to appeal to everyman should get as much focus.
Here’s an interesting discrepancy: Marketers and agencies fuss over how many people subscribe to a brand’s YouTube channel. Yet, the ease of subscribing suggests little commitment, and YouTube buries notifications of new videos from subscribed channels.*
Thus, in the context of a report I’m writing, I hypothesized that YouTube subscribers were worthless; brands that had collected thousands of subscribers had only a number. Nothing more.
And I tested the hypothesis.
Take 60 brands with at least 1K YouTube channel subscribers (the average was 350K).
Count views for a dozen videos, each between two weeks and 12 months old.
Establish an average view count, and divide by the subscriber total.
You don't need a $20,000 computer to collaborate on a Word doc anymore. Microsoft's Project Rigel will bring a Skype Meeting experience to any meeting room with a display or projector.
Previously the videoconferencing collaboration technology was only available to users of Microsoft Surface Hub, a large screen computer ranging in price from $9,000 to $22,000.
If you're not familiar with how Surface Hub works or what collaboration with it may look like, here's a video.
Surface Hub married document collaboration, whiteboarding and video conferencing into a single system with the obvious drawback of the initial hardware investment. With wide ranging enterprise implications for AD&D pros, Project Rigel will:
Democratize the technology. Project Rigel lowers the barrier to entry to any meeting room with a display or projector.
Force Windows 10 upgrades. Rigel will only work on machines running Windows 10 so for enterprises that are holding back, this could be the push needed.
Make Office a stronger application for collaboration. Google's suite of productivity apps led the charge in collaboration, making it free and easy co-edit documents, spreadsheets and slideshows. With this announcement, Microsoft could recapture lost market share.
Push hardware investments in Polycom and Logitech. The two VC companies partnered with Microsoft and certified elements of their portfolios to work with Project Rigel. These include the Polycom RealPresence Trio and CX5100 and Logitech ConferenceCam Connect, ConferenceCam GROUP and PTZ Pro Camera.
Combined, online display and social media advertising spend will double between 2015 and 2020, growing from €14.4 billion to €28.7 billion.
Among the factors driving growth, the combination of mobile and premium video advertising will drive an upsurge in demand for both online display and social advertising. Advertisers will increase their investments in video and mobile ads as media consumption evolves and targeting accuracy improves.
Native mobile video advertising is already proving a winning formula in the social media sphere, and publishers will take notice as they further refine their video ad offerings to provide more premium inventory, preventing a decline of video ad CPMs as supply increases. In fact, mobile ad spend will overtake PC as PC flatlines in the next five years.
Other developments will continue to disrupt online ad revenue in the next five years:
Programmatic will become the default mechanism for trading online display
Ad blocking will force new behaviors on the publisher side, and a greater struggle to hit the sweet spot between monetization and consumer experience.
Growing rivalries between Apple, Facebook, and Google for news aggregation services will further dis-intermediate publisher mobile advertising revenue.
Groundswell technology comes to consumers first. At home, we get social, mobile, video, and cloud services pitched to us 24x7. Facebook, Android, iPad, Foursquare, Google, YouTube, Office Web Apps, Twitter. The list is endless and growing every single day. Empowering technologies like these will always come to consumers first. Why? Because it's a wide-open market. A single developer can build an application that changes the world from their broadband-connected bedroom.
All this technology puts tremendous power directly into the hands of your customers. Your customers often have more information than your sales team — or medical staff — does. They can also whack your brand from their smartphone, with video even, while waiting impatiently in line. They can get a recommendation from someone in their business network while listening to your pitch. Customers are empowered by information and connections. You'd better make sure you give customers better information than they can get elsewhere.
The only way to do that is to empower your employees to directly engage the needs and expectations of empowered customers. Only empowered employees can solve the problems of empowered customers.
Fortunately, your employees are not standing still. People are problem solvers. Left alone, your innovative employees (we call them HEROes — highly empowered and resourceful operatives) are building new solutions using these same groundswell technologies — and many others besides — to solve customer problems.
In fact, 37% of US information workers — employees that use computers for work — use do-it-yourself technology to get work done. Personal mobile devices. Unsanctioned Web sites like Skype or Google Docs or LinkedIn or Smartsheet.com. Unsanctioned software downloaded to a work computer.
[Scroll down to view Forrester’s "The Evolution Of Green IT" video… don’t worry, it’s only ~6 minutes.]
As a quick recap, part one of this video series walked through how corporations and governments are using green strategies to achieve their financial and political ends. From there, I gave a handful of examples around how green IT is helping leading organizations — like Sprint, AT&T, and Tesco — save $20m, $12m, and achieve a 17% reduction in fuel consumption, respectively.
So what can you expect in part two? In ~6:00 minutes, part two of this video series will discuss green IT's quickly expanding scope and approach. What do I mean by this? In short, green IT's scope is evolving beyond the data center into distributed IT and broader business operations. Forrester calls this the green IT 1.0 ("green for IT") and 2.0 ("IT for green") transition. Likewise, the approach to green IT is expanding beyond procuring more energy efficient equipment to also include software, services, people, and process. And the savings from these new approaches are impressive:
[Scroll down to view Forrester’s “The Evolution Of Green IT” video… don’t worry, it’s only 3:30 minutes.]
At Forrester, we’re always exploring new ways to connect with our clients and fit into their busy schedules. And as an analyst on Forrester’s IT Infrastructure & Operations (I&O) research team, I’m well aware of how time-pressed our clients can be. The I&O professional is oftentimes characterized as the “fire fighter” of the IT organization, dropping everything at any hour of the day to ensure their business’s critical IT infrastructure – from servers to PCs to mobile devices – is running without a hitch… and on-time and on-budget.
With that said, I’m particularly interested in “testing” out video to supplement my published research and my blogs on the Forrester.com website. To that end, below is part one of a two part video series on “The Evolution Of Green IT” – a topic I am increasingly receiving client inquiries on as organizations try to determine their green IT maturity and future trajectory.