Wearables Shouldn’t Be An Exercise In Screen Miniaturization

JP Gownder

Too many wearables today have screens that look like miniaturized smartphones.

Just as smartphones shouldn’t be PC screens shrunk down to a 4-5” screen, smartwatches shouldn’t look like smartphones shrunk to 1”. Nor is it a matter of responsive web design (RWD), which resizes web content to fit the screen.

Samsung's Gear 2 looks like a tiny smartphone screen.

Instead, it’s a different type of design philosophy – one with DNA in the mobile revolution, and then extending mobile thinking even further.

Let’s start with the concept of mobile moments. As my colleagues write in The Mobile Mind Shift, mobile moments are those points in time and space when someone pulls out a mobile device to get what he or she wants immediately, in context. In the case of wearables, the wearer often won’t need to pull out a device – it’s affixed to her wrist, clothing, or eyeglasses. But she might need to lift her wrist, as a visitor to Disney World must do with MagicBand.

Now we’re getting closer to what wearables should be. But there are additional dimensions to wearables that obviate the need for pixel-dense screens:

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