This will be an unusual post for me. No big industry event to comment on, no data to reveal. Nope. Today, I'm just sharing with you how much fun I (and 5 million other people by year-end) am having with Kinect.
Yes, that is my hand, and yes, that is more of me than you expected/wanted to see. If you look closely at the big knuckle on my index finger, you'll see two white slivers embedded in the flesh above the knuckle. Those are slivers of glass. They are embedded there because in going up to smash a volleyball over the virtual net, I slammed my finger through a lightbulb, tearing the flesh from my knuckle and allowing random pieces of glass to find their way into my finger.
No, I am not going to sue Microsoft (though I'm sure someone else will eventually try, which is why Kinect is absolutely peppered with warnings to be careful, they are clearly anticipating a lawsuit at some point).
It turns out I'm not alone. Search YouTube for "Kinect Fail" and you will find lots of video of people elbowing each other, smacking each other on the head, and so on. In my older New England home, all of my guests above six feet tall have a tendency to smash the ceiling with their hands -- one very tall friend actually did the long jump with such enthusiasm that he smashed his head into the ceiling. Both the ceiling and the head survived in tact.
Smoke and fire is all around you, the sound of the alarm makes you dizzy and people are running in panic to escape the inferno while you have to find your way to safety. This is not a scene in the latest video game but actually training for e.g. field engineers in an exact virtual copy of a real world environment such as oil platforms or manufacturing plants.
In a recent discussion with VRcontext, a company based in Brussels and specialized since 10 years in asset virtualization, I was fascinated by the possibilities to create virtual copies of real world large, extremely complex assets simply from scanning existing CAD plans or on-site laser scans. It’s not just the 3D virtualization but the integration of the virtual world with Enterprise Asset Management (EAM), ERP, LIMS, P&ID and other systems that allows users to track, identify and locate every single piece of equipment in the real and virtual world.
These solutions are used today for safety training simulations as well as to increase operational efficiency e.g. in asset maintenance processes. There are still areas for further improvements, like the integration of RFID tags or sensor readings. However, as the technology further matures I can see future use cases all over the place – from the virtualization of any kind of location that is difficult or dangerous to enter to simple office buildings for a ‘company campus tour’ or a ‘virtual meeting’. And it doesn’t require super-computing power – it all runs on low-spec, ‘standard’ PCs and the models are only taking few GBytes storage.
So if you are bored of running around in Second Life or World Of Warcraft, if you ever have the chance, exchange your virtual sword for a wrench and visit the ‘real’ virtual world of a fascinating oil rig or refinery.