Mobile Gaming Revenues Are Set To Increase By 130% Over The Next Year

In two recently published forecasts — the Forrester Research Mobile Media And Application Spending Forecast, 2012 To 2017 (EU7) and the Forrester Research Mobile Media And Application Spending Forecast, 2012 To 2017 (US) — we looked at mobile and tablet content usage for games, music, video, and messaging across the US and seven countries in Western Europe.* As content availability becomes more synonymous with handset choice, the forecast helps understand the proportion of mobile commerce that can be attributed to those who use and pay for digital content.

More than 80% of worldwide app downloads in 2011 were for Apple and Android devices; these accounted for more than 16 billion downloads. Gaming apps dominate mobile app spending; this is driven by both an increase in the number of users playing games on their phones and the amount of in-game spend, which accounted for more than 60% of mobile gaming revenues. In the US, about 76 million mobile and tablet owners regularly play games on their devices; with only a third of these regularly downloading games, there’s a great opportunity for growth in both mobile advertising and mobile gaming revenues.

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The New Design-Driven Development Landscape

How did we get from single-channel desktop apps…

In the not-too-distant past web-centric software development had a standard workflow between designers and developers.  This was possible because there was a single delivery channel (the web browser) and well-established development constructs. Design patterns like Model-View-Controller had well known coding counterparts such as Java Server Pages, the JSP Standard Template Library or Struts.  But now, the introduction of mobile computing has significantly altered this design-development workflow.  The key disruptor is the need to target multiple mobile devices with a common set(s) of source code. Regardless of whether devs use a single HTML5/CSS3/JS implementation or native implementations on iOS and Android, there’s a greater burden on designer than in the web-centric past.  What’s worse, the success or failure of mobile apps is more dependent on the complete user experience than ever before.  This new reality requires a major shift within development organizations.

…to multi-channel mobile apps?

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