If Serious Gaming Can Improve Politics, Why Not The Technology Business?

As readers of this blog know, I see a lot of benefits in using serious gaming to make better product and development decisions. Consulting firms like Enthiosys and Booz Allen Hamilton use different serious gaming approaches, but they ultimately have the same aim: Avoid the traps that we mere humans frequently make, even when confronted with a wealth of facts and reasonable arguments. The bigger the decision – for example, What will make us more competitive in the next five years? How do we make sense of all these enhancement requests? Should we pursue a new market? – the greater the need to guard against groupthink, the loudest voice in the room, information overload, and other common decision-making pitfalls. 

While I could (and have) provided examples from business, an equally compelling example comes from politics. One of the offshoots of Enthiosys' work with businesses is Games For Democracy, a charitable foundation that, as the name implies, applies serious gaming techniques to political decision-making. A good example is healthcare, the topic of a Games For Democracy exercise using the "Buy A Feature" game. Each participant had a limited amount of faux money to invest in different healthcare options, such as the public option, a mandate for personal health insurance, and cost containment measures. No one had enough money to buy any option outright, so horse-trading among participants was mandatory.

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Your Roadmap Should Make Someone Unhappy

There's a great post about dysfunctional product roadmaps at Product Beautiful. I'll add a couple of other types to the list:

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