Forrester's Social Technographics® looks at how consumers approach social technologies — not just the adoption of individual technologies. We group consumers into seven different categories of participation — and participation at one level may or may not overlap with participation at other levels. We use the metaphor of a ladder to show this, with the rungs at the higher end of the ladder indicating a higher level of participation. You can find more background on Social Technographics and the concept behind it at our Groundswell blog.
Overall, engagement with social activities has increased significantly in the past few years. By the end of 2009, almost three-quarters of US online adults were participating in one way or another with social media. But how do users of Facebook and MySpace compare to each other when looking at how active they are? The following graphic shows that MySpace users are far more likely to be “Creators” — the group that actually creates its own fresh content.
We've also asked consumers in which categories they like to express themselves online. The behaviors of Facebook and MySpace consumers are quite comparable for most categories, but MySpace users score much higher on expressing themselves on music, video, or gaming online - true to their 'Creator' profile.
If you're still baffled, flummoxed, or concerned about Facebook's now-infamous privacy policies, here's a handy chart from The New York Times. (Thanks, Madiha, for the pointer.) While the diagram retains a neutral tone, it's hard to read the phrase 50 settings with over 170 options without having a "What the hell?!?" moment.
In defense of Facebook, they're no worse than many technology companies that devise confusing UIs, full of knobs and dials that users don't understand or use. These companies are still to blame for creating the circumstances in which a confusing UI is hard to avoid, so they're not completely blameless.
An apology to future generations
Here's where we venture into the idiosyncratic sub-culture of the tech industry, which is hard to understand if you've never been part of it. In spite of having big development budgets, a staff of seasoned professionals, and months to build a useful product, tech companies repeatedly build software that begs the question, "Daddy, why is your product so hard to use?" (Even weirder: usability is often inversely proportional to the price.)