One of my roles here at Forrester for the past year or so has been chief Web 2.0 cat herder. I'm by no means a Web 2.0 expert -- I've just helped to coordinate our coverage. A large team of analysts has put our heads together to try to create a well-rounded Web 2.0 research agenda and formulate a consistent way to conceptualize and communicate about this giant hairball of a topic. We hope you're seeing the results in our published research. Below is one result of our team meetings: a high-level Web 2.0 framework.
This weekend I listened to a great panel discussion about virtual worlds and their impact on the future of work at the MetaverseU conference at Stanford University . The panelists were Byron Reeves, Co-Director of Stanford’s Human Sciences and Technology Advanced Research center, Christian Renaud, Chief Architect of Networked Virtual Environments for the Cisco Technology Center, and Reuben Steiger, CEO of virtual worlds agency Millions of Us. The key takeway from the panel: work is changing dramatically and virtual worlds have a potentially — though not inevitably — huge role to play.
At the MetaverseU conference at Stanford University this weekend, Ginsu Soon, VP of Business Affairs at Linden Lab, shared a framework for thinking about the future of virtual worlds. He said that in some ways it’s appropriate to draw an analogy between virtual worlds and the Web and in other ways it’s appropriate to draw an analogy between virtual worlds and the world in general. His main point — and it’s a good one — is don’t mix the two analogies.